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Computer Games Design (Full-time) (BA Hons)

Swansea
3 Years Full-time
120 UCAS Points

Do you want to create games? Our Computer Games Design degree is perfect for you. You will learn to become a 3D artist, animator, or games designer. We have excellent industry partners to support you.

You will use powerful tools like Unreal Engine and Unity games engines. Learning from industry professionals, with real-world experience, we will support you in developing a career-ready portfolio of work to showcase your skills to future employers.

During the course, your studies will include game design theory, level and environment design, and programming. Our top game development facilities include the latest Adobe Creative Cloud (Adobe CC) software, providing you with all the necessary tools, to succeed in your studies. Small class sizes mean our industry-experienced staff will be able to guide you every step of the way.

Get hands-on experience with AR/VR development and animation, learning the latest game technologies. Our course will provide you with a comprehensive understanding of creative, critical, analytical, and interpretive skills necessary for designing and implementing computer games. We aim to enhance your development both as an individual and as a member of a team. 

By the time you graduate, you will have the skills and experience needed for a career in the gaming industry. You will be able to work with leading studios or start your own projects. This degree will set you on the right path for a successful career in games design.

Course details

Start date:
Study modes:
  • On-campus
  • Full-time
Language:
  • English
  • Bilingual
Institution code:
T80
UCAS code:
CGD1
Course length:
3 Years Full-time
Entry requirements:
120 UCAS Points

Tuition Fees 24/25
Home (Full-time): £9,000 per year
Overseas (Full-time): £13,500 per year

Why choose this course?

01
Passionate teaching team with industry experience at indie and AAA level production.
02
ºÚÁϳԹÏÍø 1st University in Wales for Learning Opportunities (NSS, 2023)
03
Dedicated studio space exclusively for Games Students.

What you will learn

We believe in empowering you to design and create interactive projects that truly showcase your game development knowledge. Our course is all about encouraging your creative exploration while ensuring you develop the technical skills needed to succeed in the competitive world of computer games design.

Throughout the course, you’ll learn to produce a wide variety of game design projects, preparing you for roles like Level Artist, Environmental Modeller, Character Artist, Texture Artist, and Concept Artist. By understanding the full production cycle and its social and cultural contexts, you’ll be well-equipped to enter the gaming industry as a skilled and thoughtful professional. 

In your first year of the Computer Games Design course, you’ll begin to explore the world of game development. You’ll start with learning the basics of character creation, 3D graphics, and animation. In seminars and workshops, you will explore game mechanics and rule systems through fun, hands-on projects, often using paper-based concept mock-ups to get a real feel for how games are made. Our small tutorial groups mean you get plenty of personalised support from your lecturers, helping you to build your skills and confidence right from the start.

Visual Studies

(20 credits)

Introduction to Character Animation

(20 credits)

Environment Design

(20 credits)

Academic and Professional Development

(10 Credits)

Introduction to 3D Modelling

(10 Credits)

Game Design and History

(20 credits)

Games for Positive Impact

(20 Credits)

As you move into the second year, you’ll build on what you’ve learned, tackling more advanced topics like character and environment modelling, texturing, and interface design. This is when your projects start to get more complex and innovative. You’ll also look at the bigger picture with contextual studies, understanding the social and cultural sides of game design. 

Game Theory and Design

(20 credits)

Level Design and Development

(20 Credits)

Narrative and World-Building

(10 Credits)

Advanced Character Animation

(20 credits)

Indie Game Development

(20 credits)

Evolving your Creative Craft

(20 Credits)

Sound Design

(10 Credits)

In your final year, it’s all about specialising in what you love most. Whether you’re into character art, environmental modelling, or something else, you’ll direct your studies towards your passion. This year culminates in personally directed projects where you’ll produce professional-quality work that showcases your unique style. By the end of the course, you’ll have a stunning portfolio and be ready to step into the gaming industry.

Independent Project

(40 credits)

Emerging Trends

(20 credits)

User Experience Design

(20 credits)

Personal Portfolio Development

(20 Credits)

Advanced Character Performance

(20 Credits)

Course Page Disclaimer

  • We listen to student feedback and insights from industry and from professionals to ensure that course content is high-quality and up-to-date, and that it offers the best possible preparation for your future career or study goals. 

    For this reason, there might be modifications to the content of your course over time, to keep up to date with changes in the subject area or in the sector. If a module is no longer running, we’ll make sure to keep you informed, and work with you to choose a different suitable module.

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Alternative Study Options

This course is also available for part-time study. Please contact our admissions and enquiries team for more details, and information on how to apply.

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Staff

Our People

You will be taught and supported by a wide range of professional staff and teams here to help you get the university experience you are looking for. Our teaching staff were ranked 2nd in Wales for Teaching, Assessment and Feedback and Academic Support (NSS 2024) meaning that the support and feedback you get will help you learn and develop strong academic skills. Our students have placed us 1st in Wales for Learning Opportunities and Student Voice (NSS 2024) meaning that there are a wide range of opportunities available to enhance your studies and that students play an active role in shaping their learning experiences. Our commitment to your learning has seen our students place us as 1st in Wales and joint 3rd in the UK for student satisfaction (Times Higher Education, 2024, ‘Overall Positivity’ measure). Find out more about our academic staff who teach across our courses. 

Facilities

Facilities

Based on our Waterfront Campus our Creative Games Design and Animation & VFX degrees as well as specialised facilities, students have access to a comprehensive library and ample study spaces.

A student sits upright at a PC; behind him, a large screen reads: Unreal Engine 4 Technical Artist – Showreel.

Further information

  • We are interested in creative people that demonstrate a strong commitment to art and/or design and therefore we welcome applications from individuals from a wide range of backgrounds. To assess student suitability for their chosen course we arrange interviews for all applicants at which your skills, achievements and life experience will be considered as well as your portfolio of work.

    Our standard offer for a degree course is 120 UCAS tariff points. We expect applicants to have a grade C or above in English Language (or Welsh) at GCSE level, together with passes in another four subjects. Plus we accept a range of Level 3 qualifications including:

    • Foundation Diploma in Art and Design, plus one GCE A-Level in a relevant academic subject
    • Three GCE A-Levels or equivalent
    • BTEC Extended Diploma in a relevant subject, with minimum grades of Merit
    • International Baccalaureate score of 32
    • Other relevant qualifications can be considered on an individual basis

    Qualifications are important, however, our offers are not solely based on academic results. If you don’t have the required UCAS points then please contact the courses admissions tutor or email artanddesign@uwtsd.ac.uk as we can consider offers to applicants based on individual merit, exceptional work, and/or practical experience.

  • Assessment is carried out through coursework, both written and practical. There are no exams on this course. Students are formatively assessed throughout a module, summative assessment takes place at the end of a module.

    In order to maintain academic integrity, a range of strategies are adopted. Most practical work includes formal written elements of some sort: everything from the standard essay format through to things like usability reports, product definition documents, responses to/critiques of seminal academic papers, learning journals, business plans, etc. At Level 6 all students will have to complete a Dissertation.

    From L4 onwards students are also widely assessed in presentations, culminating at L6 in the Major Project. We have found the viva voce style assessment well-suited to the work we do within the School, which, whilst having a technical underpinning, often has strong similarities to fine art practice.

  • Our students have access to a diverse range of equipment and resources, which in most cases are sufficient to complete their programme of study. We provide the basic materials necessary for students to develop their practical work within our extensive workshop and studio facilities.

    However, it is likely that art and design students will incur some additional costs to extend their investigation of their personal practice. For example, purchasing their own specialised materials and equipment, joining in optional study trips, and printing.

    Students are expected to bring their own personal art and design equipment with them when they commence the course.  We can advise on the correct equipment needed for your programme of studies and signpost appropriate suppliers if you wish to purchase essential items before or during your studies.  

    A basic ‘art and design kit’ will cost approximately £100 but you may well already have much of the equipment required so check with us first.  Also, although we have extensive dedicated digital design studios (PC and MAC) for you to undertake your coursework you may wish to bring your own digital devices, again check with us first before making a purchase.

  • You may be eligible for funding to help support your study. To find out about scholarships, bursaries and other funding opportunities that are available, please visit our Bursaries and Scholarships section.

  • Visit Go Global with ºÚÁϳԹÏÍø for more information about studying abroad.

  • Graduates from our Computer Games Design programme could develop specialisms in any of the following industrial contexts:

    • Web and Mobile Gaming: designer, 2D artist, 3D artist, project director.
    • Console/PC Games Development: level designer, character designer, character modeller, animator, materials artist, lighting artist, storyboard artist, assistant level designer, assistant character modeller, lighting assistant, assistant texture artist, assistant concept artist, trainee game designer, asset modeller, game Q&A.
    • Animation Production House: character designer, character modeller, animator, materials artist, lighting artist, storyboard artist, project director.
    • Game journalist.

    Students from the course have worked on a number of critically acclaimed games over the past few years including Grand Theft Auto 5, Alien: Isolation, and Lego Star Wars 3. The course has links with games companies such as:

    • EA
    • Rockstar North
    • Creative Assembly
    • Media Molecule
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    • Fusebox Games
    • Blizzard
    • Creative Assembly